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Old 07-25-2023, 04:37 PM
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Default Modifying Skill Rolls?

Here's a brief scenario. The PCs are planning to ambush an enemy convoy. Since it's a "group ambush" (technically, it's waylaying), I have to roll an opposed Recon check for the PC with the lowest Recon score. That PC does not have the Recon skill (F?). For skill rolls involving Recon, this PC can only roll their attribute base die which, in this case, is C. The whole party spends a shift preparing to waylay the convoy, earning a +3 modifier to the Recon roll.

In this scenario, how do I step up the base die? There's only one base die to start off with- the Attribute. The rules instruct players to balance their die whenever adding or subtracting modifiers.

Do I:

Step up the Attribute from C to B (+1), and B to A (+2) then stop, as there's no second base die (the non-existent skill) to step up?

OR

Do I step up the Attribute base die from C to B (+1). Then step up the Skill base die from F (non-existent) to D (+2), then raise it again to C (+3), so that the two base dice are close to balanced?

OR

Do I step up the Attribute from C to B (+1), then step it up again to A (+2) and then raise the skill F to D (+3)?

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