I rolled up 11 completely random characters a while back to use as back up NPCs, using the lifepath method, and they had an average of around 4.8 specialties EACH, the lowest having only 2 specialties, and the highest having a whopping 7 specialties. That's all prior to gaining in-game experience.
If you're running with archetypes, I think giving them each 2 or even 3 starting specialties seems entirely within reason. This is (IMO) one of the main reasons why the lifepath method creates characters that are generally much stronger than using archetypes, so some balance is probably appropriate.
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