Quote:
Originally Posted by Tegyrius
In my current campaign, I discarded both archetype and lifepath character creation in favor of free-form (but almost all of my players are World of Darkness veterans and accustomed to that mode). Each PC starts with a skill pyramid of 1xB, 2xC, 3xD, arranged as desired. They then get three specialties, one of which must be associated with the B skill.
Further specialty acquisition during play follows the book's rule: 10xp and successful instruction from someone who already has the specialty. It hasn't seemed unbalancing. We're about 30 sessions in and I think one PC has six specialties. The rest have between five and their starting three.
- C.
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Teg, do you give them a starting point system for attributes as well? Or just follow the standard lifepath method for attribute points?
I've found that the 2-6 attribute point range on lifepath character creation is a bit too variable for my liking - one character might only roll up a 2xC and 2xB character, while another rolls up a 3xA and 1xC character. I'd be interested to know how folks are handling attributes in case someone has found a better method that works for them.