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Old 12-27-2023, 05:10 PM
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Quote:
Originally Posted by Homer View Post
What happens to casualties after a battle? Is it a case of treat everyone as you can because you may need the reciprocal favor one day, treat yours leave the rest, maybe even a ceasefire ti recover casualties? And what about the ones who can’t be moved; do you pay the locals and hope for the best?
I think that's really going to depend on the size and resources of a group. By 2001 large set piece battles are going to be rare. When they happen it'll be because the belligerents think they are prepared for it which presumes they would have some sort of medical support lined up even if that means horse drawn MASH setup.

Any large group preparing for combat would be focused on getting not just food, ammo, and POL for the effort but for medical supplies to handle the after effects of battle. Pre-combat preparations would include cooking up purer ethanol, sterilizing bandages for dressings, and generally stocking up on what field medics and MASHes would need.

When it's a small group like PCs getting into a fight they couldn't avoid, medical care very likely means enlisting (by some means) local civilians. Getting that medical help can be a whole adventure seed in itself like getting some supplies/resources the town doctor needs to treat the wounded comrade(s).

Another adventure seed is the PCs moving into a new area and setting up contacts with locals. Getting in their good graces so they can ask them for medical help later would be an important thing to always keep in mind. Roughing them up for some food today might mean they're shit out of luck in a week when they need one of their buddies patched up by the local doctor.
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