Besides the big canonical groups like MilGov, CivGov, and New America, what are some factions that one might encounter in a CONUS-based campaign?
I briefly ran a CONUS based campaign set in the Arklamiss region. Since canon doesn't place significant Soviet or Cuban forces in the area to serve as the campaign's OPFOR, I had to look elsewhere for potential bad guys. Organized crime seemed like a good place to start.
Prison gangs:
https://www.corrections1.com/correct...AOeXAsCLY4RLl/
Outlaw Motorcycle Clubs:
https://www.complex.com/sports/a/com...ngs-in-america
Political Radicals:
https://www.msn.com/en-us/news/world...ry/ar-BB1h1tU8
There were also plenty of far-left group active in the USA during the Cold War.
Cults:
Cults are a favorite T2k trope of mine. My players might even say that I'm too fond of them.
https://www.rollingstone.com/culture...oo-far-202224/
If you can, please add to the list. Any addition needn't be a black hat faction. Potential good guys, allies, and/or neutral factions can be just as important for a well-built CONUS-based sandbox.
-