Travel (T2K 2.2):
Drivers should roll the appropriate skill for their vehicle once per period with the task difficulty based on the terrain.
Nice neat roads, graded and equal to pre-war conditions are an Easy Task.
The usual deteriorated roads with slight battle damage are a simple Average Task.
Straight out cross country is a Difficult Task, as is heavily battle-damaged or ruined roads.
Ruins are a Formidable Task.
Tracked vehicles reduce the task difficulty by one level.
If a Catastrophic Failure is rolled, roll on the following table:
01 - Blown Tire or Shed Track
02 - Blown Tire or Shed Track
03 - Blown Tire or Shed Track
04 - Blown Tire or Shed Track
05 - Blown Tire or Shed Track
06 - Ditched
07 - Ditched
08 - Ditched
09 - Seriously Ditched
10 - Seriously Ditched
Blown Tire or Shed Track
- The players must spend one hour and a mechanical roll (Easy) to replace the wheel or track. Double time if one player for wheeled and quadruple time for one player if tracked.
Ditched
- The vehicle has gone off the road and into a hazard. The players can self extract using the same times as above.
Seriously Ditched.
- The vehicle is in dire straights and cannot self-extract from the hazard. Another vehicle of equal weight or clever engineering is required to extract the vehicle. This can be a whole scenario.
No matter what outcome the Catastrophic Failure gives the GM should immediately roll for an encounter.
The GM is open to varying the nature of the outcome and adding twists and environmental hazards.
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