Quote:
Originally Posted by Targan
Yes. The system I use has all carried weight impacting the skill checks of characters. But the weight affects each character differently, as their Str and End stats and Condition skill are all different.
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From a game design perspective, I have been thinking that wearing armor and a ruck should be the mechanical default. Dropping the ruck and/or going without armor should provide bonuses to mobility/evasion. This is based on players' tendency to forget inconvenient situational penalties but remember bonuses with unerring accuracy...
- C.