View Single Post
  #10  
Old 10-06-2024, 09:20 PM
Drgonzo2011 Drgonzo2011 is offline
Registered User
 
Join Date: May 2021
Posts: 14
Default "Other" Or How I Learned To Stop Worrying And Love The Contaminated Water

In my game, I have fewer nukes being use and most of those that are, are either at sea or tactical weapons in China, India (an ally of the USSR in my modified 1e timeline) and Eastern Europe. However, EMP attacks are carried out on CONUS and the USSR. This, in turn, leads to a rapid breakdown not only of order, but also of all the support systems that modern society relies on. Everything from water treatment to the safety mechanisms needed to keep things like chemical plants from suffering catastrophic failures. This, in turn, leads to more localized ecological crises, but not the global ones posited by the game as written. I really wanted to avoid the Howling Wilderness/Mad Max environment for my game, while making things dire enough that if the players make the wrong decisions, things will get worse - but if they make the right decisions, the world - or their little part of it - can start to recover. I should note, that I try to run games that are less about shoot-em-ups and endless scavenger hunts and more about trying to recover from mankind's attempt at global suicide.
Reply With Quote