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Old 12-21-2024, 09:17 PM
Homer Homer is offline
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Quote:
Originally Posted by kcdusk View Post
What about AT mines? Would they count as a light AT weapon?

Has anyone used them in their games? I imagine in real life they are fairy common?
“A mine is a terrible thing to waste.”

I wouldn’t call mines, wire, and obstacles AT weapons so much as I’d call them effects multipliers. You can use them to enhance the effects of other weapons systems quite well, and use them to help create space and time when overwatched.

Some ways you can use mines,etc.

1. Place a tilt rod AT mine in a ford so the rod is below the water’s surface. First vehicle through runs over the mine, ford is blocked. If the enemy is doing their drills and clearing the fort with dismounts first, you’ve probably lost the mine, but they have to slow down and perform a dismounted clear. This gives an observer a fairly stationary troop target to call for fire on, and their force time to maneuver or reposition.

2. Put frat fencing or markers on every minefield you lay. Pretty soon the enemy starts to associate this as a signature of a minefield. With some barbed wire, pickets, and a few concrete dummies you can create a turning obstacle that will give you flank shots or force them to breach a dummy.

3. Bury a single magnetic AT mine in an elevated or ditched in section of road. You get a mine strike and a stationary, linear target stacked up behind it or the find it and dismount to clear. Hedge your bets on that with toe poppers or IEDs to the side where the infantry will move.

4. Use bounding type mines on the defense in ruins by mining the best passages for foot use. Put the mine on the enemy side of the passage to hit anyone bunched up waiting to go through the gap.

5. Put an AT mine or a dummy around the bend of a road so the lead vehicle won’t see it until they’re almost on it. Then, site a claymore to cover it. The enemy will likely try to blow it in place or grapnel it so as to avoid any anti handling devices. Use the claymore to remove those people.

6. The party is being pursued by a larger force. A pursuit deterrence mine, tripwire fused claymore, or even a hastily emplaned toepopper or Elsie mine will disrupt that pursuit and give time to get further away or set an ambush for the pursuers. Just one mine is usually enough to make people start looking for others.

Those are just a few ways your party could use mines in a small scale.

My take in things is that mines would see increasing use in T2K as mobile warfare slows down and cantonments and fortifications emerge. Mines offer a relatively low cost way to maximize the effectiveness of the remaining direct fire weapons and artillery.
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