Quote:
Originally Posted by The Zappster
I've never liked the idea that each range band is double the previous. So your M16 A2 has close range = 55m, medium = 110m, long = 220m, extreme = 440m. This means half of all fire arms range. Counts as extreme. I'm thinking of following the way it's done in CoC (and others) which is range bands are added. So now your M16 A2 has close range =110m, medium = 220m, long = 330m, extreme = 440m. This fits with my rule change philosophy of the less work the better. My question to the hive mind is, can you think of any way this would affect game play ?
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Maths is not my strong suit, but doesn't this make it quite a bit easier to hit a target, given the corresponding difficulty levels?
For example, under the v2.2 rules, a shot with a range of 75m (for an M16) would have been a medium-range shot, making it a Difficult task. Under your range band system, it is now a short-range shot, and thus an Average task. This lowers the Target number for the character's skill check dice rolls, thereby increasing the odds of success pretty significantly.
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