Quote:
Originally Posted by Raellus
Maths is not my strong suit, but doesn't this make it quite a bit easier to hit a target, given the corresponding difficulty levels?
For example, under the v2.2 rules, a shot with a range of 75m (for an M16) would have been a medium-range shot, making it a Difficult task. Under your range band system, it is now a short-range shot, and thus an Average task. This lowers the Target number for the character's skill check dice rolls, thereby increasing the odds of success pretty significantly.
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I don't know any other way of making the bands equal without doubling the base range to keep the extreme range the same. I don't want to mess with the weapon stats, just stop half of all weapons range being almost impossible to hit at all.