Quote:
Originally Posted by Kappa
Hey, hopefully Twilight 2013 (Twilight 2000 v3) is relevant to the forums.
Say one wants to do a Called Attack to Head on Aimed Burst Fire (5 round burst) using H&K MP5k at 20m (CQB band), while standing up in otherwise normal conditions.
-1 for targetting into CQB range
-3 for out of optimum range (GF)
-4 for Called Attack to Head
Total: -8 halved by Aimed Shot for -4
+4 for 5 round burst
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Got a few questions:
* Am I on the right track and are all those shenanigans legal?
* Is the +2 damage from Called Attack applied to all rounds, even if they hit other regions?
* If one sustains injury less than the current wound threshold, is it completely ignored - ie. you can take the full clip and not even flinch? Assuming the same location and damage always under the threshold.
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The adjustments you posted seem right according to my rules book. The one thing I would add that the Devs did differently is that I would apply recoil penalties to the shot while the Devs believed that recoil should only apply to follow-up shots. I strongly DISAGREE with this design philosophy based on my more than 40 years of shooting.