View Single Post
  #2  
Old 03-15-2015, 08:33 PM
Adm.Lee Adm.Lee is offline
Registered User
 
Join Date: Sep 2008
Location: Columbus, OH
Posts: 1,381
Default

From what I remember, it reads cooler than it plays. Someone needs to remember that there is a danger zone out there, or find some kind of marker to remind them. I recently had the idea that laying a pipe cleaner on the map might do the trick.

Other than the danger zone, the math (bursts vs recoil vs Strength, etc.) to determine number of bursts is a bit annoying. I recommend having it recorded somewhere what a character's numbers are for a weapon in each range bracket. I've started using 3x5cards, which has the bonus that if you print them from your computer, you could scan in pictures of the gun in question, and add little squares for marking off ammo used.

Example:
Range 1 shot 2 3 4 5 : 1 burst 2 3 4 5
0-50m 15 15 13 11 9 : 5 10 15 10 5
51-100 8 8 6 5 4 : 3 6 9 3 3
(No particular gun or character was used in the above, just made it up to show what I think it should look like)

Having said all of that, I really like the 2/2.2 autofire system, and consider it one of the reasons I prefer it to v1 rules.
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.

Last edited by Adm.Lee; 03-15-2015 at 08:41 PM.
Reply With Quote