Quote:
Originally Posted by cosmicfish
Why try and solve this with a single installation? Create a small town out in the middle of nowhere and give it a small number of businesses and residences, all Project-owned, that combine to explain the needed traffic. Have a regional trucking company or other distribution center. to explain trucks going in and out. Perhaps have some kind of communications company that uses the low-noise region to test different antenna technologies, to explain the antennas.
Then run a tunnel a few miles away to the actual Base, housed in an old mine or some such. You could do all pre-war operations through the tunnel, and open the PB main doors from the inside with hydraulic rams when it is safe to do so.
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There is some really great stuff here! The communications company idea is perfect-although it could be a SETI station which means it will have no staff and no one really expects any results, link it up via the "dead" microwave system discussed earlier and I think that the issue with prewar communications is totally solved. The communications array in the middle of no place offers a great clue to help the players find the base.
The issue with the town is that it still provides shelter and the possibility of supplies and salvage for wandering survivors. I see the long tunnel to Prime from the "peacetime" service entrance. It would be deep, over 150 feet. It zig-zags about a bit before it heads to the base, just to mess with folks trying to figure out which direction to Prime Base.
I figure the tunnel either gets collapsed or flooded with water (or both!)
There is still a guard post at the rump entrance of the tunnel.