Quote:
Originally Posted by Raellus
Those are all valid points. I don't know about other parts of the world, but the RC aircraft hobby was pretty big here in the US in the '80s and '90s, so some of the skills you mentioned wouldn't be too hard to find.
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No disagreement from me in that regard and with the size of the hobby in North America, the potential to find undamaged components is similarly increased.
However I am one of those people who sees this as a good opportunity to create an adventure rather than have them easy to acquire and thus reduce the potential impact in a game.
I regard the setting as being "technology deficient", tech is there but demand far outstrips supply, even to the point that there may not even be any supply. I have no problem with drones being in the game or even the ability to make drones but I hesitate to have them become part of the everyday experience - they should not be the norm, they should be something unusual, just like encountering a 100% fully functional MBT should be unusual.