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Old 04-24-2021, 10:18 PM
Enfield Enfield is offline
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Join Date: Mar 2018
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Quote:
Originally Posted by pmulcahy11b View Post
You know, IRL I know nothing about farming or taking care of animals other than dogs or cats. I'd need scads of teachers in T2K to become useful on a farm.

Of course, once my meds ran out, I be in a continual severe psychosis, and probably of no use to anyone, including myself. Probably spend a lot of time breaking into pharmacies looking for Invega, Ativan, and Modafinel.

Sorry to threadjack, but how would the mentally ill survive in a T2K world? Would they even?
Most of those who need regular access to pharmacies and other infrastructure supported medical support facilities would either be in really rough shape or dead.

Even in modern industrial nations like Kenya or Zambia, or in some of the former Soviet republics, they lack the ability to accomodate mental illness or some disabilities like visual impairment. People underestimate how much medical advances and prosperity make such help available.

So how much of a stockpile would the average state in the Union have? And how good would their distribution be?

But that's a good point, a great adventure hook.

Let's say you have a character with a chronic illness, like Diabetes 1, or with a mental illness requiring a medical regimen. But the person is a loved one, part of the group, or even an expert in a field that has become rare where their expertise is needed. The characters, who would perhaps normally avoid cities, are forced to go to one.

I may even do that to force the group to go to the New American enclave and go to Lewiston or some such place, forced to treat and deal with them or sneak in and sneak out...
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