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Old 05-11-2021, 06:39 PM
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Raellus Raellus is offline
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Originally Posted by unipus View Post
Numerically ranking intelligence and charisma are both troublesome, in their own way. Roleplaying a character with very different aspects from the player can be interesting, but for the most part players prefer to actually come up with solutions to puzzles, traps, mysteries and plans, for instance, rather than roll dice and be handed the solution.

I come from a school -- hard-learned over time from too much time and effort spent doing the opposite -- of less is more. My own system I've been working on has only four base stats (I considered using three, as Stackmouse said) and replaces Intelligence with Insight. This is not just a renaming exercise; your character can be as smart or dumb as you want; I don't care, just roleplay it. But if you need to test for something related to your capacity to understand things specific to the game setting and themes, then Insight is where we look.

Likewise, Charisma is out. In its place is Persona, which is more of a measure of your ability to influence, motivate, and your overall force of will. How that works out isn't limited to charisma in the traditional sense and you're free to present your character however you want.
I like both of those approaches.

What do y'all think about the Cascade Skill system in v2.2. I think I like it. It makes sense, intuitively at least.

I don't want to hijack the v4 rules thread so I'll continue the approaches to handling language skills (speaking/listening v. writing/reading) discussion here. I think cascading the the two sets of language skills is probably the way to go. Writing and speaking are different skills, but not completely different, and fluency in one is a naturally boost to developing competency in the other.

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Last edited by Raellus; 05-11-2021 at 06:58 PM.
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