Quote:
Originally Posted by simonmark6
As for bulk, I generally use it either as a penalty in CQB situations or as a tie-breaker between equal initiatives. To refine it I might assign an initiative penalty to characters who are using a weapon whose bulk is higher than their Strength and Constitution averaged to represent that it is too big and awkward for the person carrying it. Even that seems necessarily complicated.
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This is basically the approach that I use.
And just curious; we have a growing consensus that the Init system is fine but which version to you use, 1, 2 or 2.2?