That's one of the problems I have with many computer games. You gain a new power/skill/weapon and only get to use it once or twice before the next thing comes along making it obsolete.
Those that have come from that background seem to expect table top games to "reward" them just as quickly for doing nothing more than performing the basics of everyday life.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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