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Old 07-06-2016, 05:36 PM
swaghauler swaghauler is offline
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Join Date: Jan 2015
Location: PA
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Default Enhanced Water Contamination Table

The following table adds the various water hazards that were not addressed in the original table while dividing threats into Particulate, Microbial, Bacterial, Viral, Chemical, and Radiological.

Chances Of Water Contamination:

A water source is contaminated on a roll of 17 to 20 (1D20) with the following modifiers added below:

Anarchy/Disputed/Terrorized Territory: +1
Devastated Territory: +2
Encampment: +1
Refugee/Prison Camp: +2
Population 20K or more: +1
Desert: +1
Swamp/Jungle: +3
Mountain: -1
Arctic: -3

Water Contamination Table:
1D20 Roll:........................... Contamination Type:
22+ ............................. Radiation (1D6 Rads per Liter drank)
21 ............................... Radiation (1 Rad per Liter drank)
20 ............................... Chemical, Not Removable
19 ............................... Chemical, UV or Chemically Treatable
18 ............................... Chemical, Filterable (oil or heavy metals)
17 ............................... Viral, Hepatitis A
16 ............................... Bacterial, Legionnaire's Disease
15 ............................... Bacterial, Cholera
14 ............................... Bacterial, Typhoid Fever
12-13 ........................... Microbial, Amoebic Dysentery
12-11 ........................... Viral, Rotavirus (minor disease)
9-10 ............................. Viral, Norovirus (minor disease)
7-8 .............................. Bacterial, E-Coli
5-6 .............................. Microbial, Giardia
3-4 .............................. Microbial, Cryptosporidium
1-2 .............................. Particulate Contamination ("Skunk Water")

Modifiers For Water Contamination:

Devastated Territory: +1
Refugee/Prison encampment: +1
Population 10K+: +2
Population 2K+: +1
20km of Impact Crater: +1
10km of Impact Crater: +2
5km of Impact Crater: +5
1km of Impact Crater: +10

Particulate Contamination:

The other effects are either "self-explanatory" or already explained in the basic rules. "Skunk Water" or "Swamp Water" is common with standing water in swamps or brackish coastal areas. It also occurs in arid regions. contamination of either Algae or other suspended medium that produce a strong smell or taste. While there is really nothing wrong with "skunk water," It can be hard to consume without issues. When consumed, the drinker must roll his CON or less on 1D10 or either gag or vomit the water back up. On a failure of 5 or more, the player suffers 1D3 days of Nausea and Diarrhea that results in a Light level of Fatigue.


I hope this Table will help produce more realistic results and enable filter users to determine if they can make a water source viable.

As always, use what you will and ignore the rest.

Swag.
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