Quote:
Originally Posted by 3catcircus
I think the difference is that in a fantasy RPG, everyone is readily willing to suspend disbelief the same way. In a game with "realistic" conditions, the suspension of disbelief is tempered by each person's experiences.
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That's a really good point. I think this also applies to knowledge. For example, as a 12-year-old, the v1 history seemed entirely plausible to me. I didn't question it at all. Later, after I studied history in college, I started to notice some holes. IMHO, that's why a reality-based game needs more realism in its setting and rules to allow players to more readily suspend disbelief.
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