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Old 05-01-2021, 08:49 PM
3catcircus 3catcircus is offline
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Quote:
Originally Posted by unipus View Post
Well that's pretty clear: that dragon doesn't have formal authority to tell you what to do. And while some people might be into it, I doubt most tables of peers are all that interested in doing whatever one person says, all the time.

It gets worse, potentially: say you escape that "on your own" situation from Kalisz and fall back to Germany and... immediately run into functioning units again, with NPCs that outrank you and put you back to doing their bidding? That's also not a fantastic setup for adventure, for the most part. Or at least not the kind of free-wheeling adventure that most RPGs including T2K have generally promised.
When the dragon can burn your PC to a crisp or swallow whiole, that's all the formal authority it needs...

The original Kalisz scenario using 5th ID requires a GM that enforces a party that is "realistic" in makeup - armor, infantry, field artillery, or cavalry units, and division or battalion support (engineers, cooks, MPs, Intel, etc.) No green berets, no seals, etc. If there are rangers, they're tabbed not scrolled and they are part of one of the 5ID units. Civilians could be locals. Govt agents could be CIA, DIA, locals, etc. Other nationalities would be German, British, etc. or Pact forces deserters. There *might* be 2MarDiv liaisons, but they'd likely be part of German 3rd Army or US IX Corps. All of the noncombatant support soldiers are gonna be in, FREX, the HHC of the applicablee battalion or division, not in one of the actual rifle companies...

It also requires work on the part of the GM to properly outfit the party. Which requires the GM to look at an ORBAT and TOE info.

The challenge is finding players who are willing to work within the bound of the rules and campaign. It is akin to a D&D game where one of the players wants to pick a class or race that isn't part of the campaign or wants a backstory that doesn't fit.

As to falling back to organized units - that becomes the goal rather than the adventure. In the core v1 campaign, you can spend months real-time adventuring in the areas surrounding Kalisz without the GM ever advancing the campaign into getting close to seeing another organized NATO unit.
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