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Old 03-02-2022, 08:19 AM
swaghauler swaghauler is offline
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Quote:
Originally Posted by Mahatatain View Post
No, it's more than that. The total number rolled on your ammo dice is the number of rounds fired. Therefore if you rolled 6, 4 and 3 on your 3 ammo dice then that would be 13 rounds fired.

Each combat round is 5 to 10 seconds in length so the attack dice roll represents all of your character's shots over that period and the total of the ammo dice represents the number of rounds fired. That is the key game mechanics concept that you have to get your head around - one dice roll for attacking potentially represents your character firing their weapon multiple times in one combat round.

How those rounds have actually been fired (in terms of 3 round bursts, single shots, etc) is not relevant in the game system. Taking the example above it could be that 13 rounds is made up for four 3 round bursts plus a single shot or three 3 round bursts plus four single shots or thirteen rapid fired single shots or something else. That is just "description flavour" for the GM or player though - it's not relevant in the game system mechanics.

Please note as well that:

- If you use no ammo dice on an attack then you are firing a single shot that just uses 1 round.

- If you have less rounds in your mag than the ammo dice dictate you fired then you have just emptied the mag. I'm still getting my head around what happens if you've got only a few rounds left in your mag - I'm not sure if there is a restriction on the number of ammo dice that you can roll.

That's my understanding of the system. Whether people like it or not it as a concept is up to them but, in my experience so far, it works as a combat system.
I have already decided that for each ammo die you allocate, you will spend but ONE ROUND OF AMMO... UNLESS you roll a 1on that die. On a roll of 1, TWO ROUNDS OF AMMO are expended.
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