I think people may not have understood my original point, and I probably didn't put it well.
In many games, thankfully not Twilight 2000, different weapons need different skills - even though this is obviously counter-intuitive.
Here's a classic:
In various editions of Traveller you need different skills for different pistols. This is, of course, silly.
What is needed is something you could say is a 'qualification' before using a strange version of a pistol. The classic would be loading a cap-and-ball revolver. In a combat situation you simply may not be able to do it unless you'd been shown how. This is the 'semi skill' I'm referring to.
So what a semi skill would do is increase your ability to use a standard skill. So if you have SCUBA and you got 'multi gas diving' you could use those systems but still use your SCUBA skill.
|