Thread: Semi-Skills
View Single Post
  #12  
Old 06-02-2019, 04:17 AM
ChalkLine's Avatar
ChalkLine ChalkLine is offline
Registered User
 
Join Date: Oct 2008
Posts: 728
Default

I think people may not have understood my original point, and I probably didn't put it well.

In many games, thankfully not Twilight 2000, different weapons need different skills - even though this is obviously counter-intuitive.

Here's a classic:
In various editions of Traveller you need different skills for different pistols. This is, of course, silly.
What is needed is something you could say is a 'qualification' before using a strange version of a pistol. The classic would be loading a cap-and-ball revolver. In a combat situation you simply may not be able to do it unless you'd been shown how. This is the 'semi skill' I'm referring to.

So what a semi skill would do is increase your ability to use a standard skill. So if you have SCUBA and you got 'multi gas diving' you could use those systems but still use your SCUBA skill.
Reply With Quote