Quote:
Originally Posted by StainlessSteelCynic
Your use of Inspiration Points reminds me of one aspect of the 2013 rules that I rather liked - the ability to sacrifice a piece of "useful" equipment to negate a damaging wound. By "useful" the implication was that items such as spare magazines, water bottles etc. etc. could be sacrificed but useless items could then be prevented from being hoarded to "trade in" whenever a wound was received.
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I've done this unofficially quite a few times, as GM. I wonder if my players realize that I'm deliberately helping them out, and whether they appreciate it or resent it.