View Single Post
  #15  
Old 04-23-2021, 08:26 AM
3catcircus 3catcircus is offline
Registered User
 
Join Date: Dec 2020
Posts: 110
Default

Quote:
Originally Posted by pmulcahy11b View Post
I guess I have to admit -- I never really took a good look at T:2013, even though I was given a free PDF copy by the designers and actually bought some of the supplements. Guess I have some reading to do if I want to comment in an intelligent manner.
I'm a fan of the mechanics - roll a number of d20s based upon number of skill points you have, and try to roll under the target number which is your controlling attribute. So - firing a rifle uses Longarms skill and the TN is your Coordination attribute. There are modifiers based upon various factors. An unskilled person rolls 2 d20s and has to take the higher roll. Max skill points in the skill gets you I think 8 d20s. First successful roll that is lower than the TN gives you margin of success (so if TN is 12 and you roll 8, MoS is 4). Each additional successful roll adds 2 to the MoS. There are equivalents of crits and fumbles as well. The total MoS gets added to the basic damage of the weapon.

The "hit points" are nice because they are used as a comparator to the damage rather than having damage subtracted like in D&D. The results of that comparison determine wound severity and additional effects (shock, bleeding, instability, etc.)

I don't know how realistic it is, but it gives the feeling of realism. For those that like fiddly bits, the Stage III ballistics adjust damage and penetration based upon range.

It's a shame really, that it never got the mainstream love it deserves. It's a worthy successor, mechanics-wise, to v1 and v2/2.2.

Last edited by 3catcircus; 04-23-2021 at 08:32 AM.
Reply With Quote