I sort of like how the original Shadowrun handled additional attempts at the same task - they made the target number for success harder each time.
Perhaps the same idea could be implemented for multiple people trying to spot - person with the best position/chance goes first with the task becoming increasingly harder for each one following (who's probably got their back turned anyway).
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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