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Old 11-29-2010, 04:04 PM
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natehale1971 natehale1971 is offline
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Quote:
Originally Posted by helbent4 View Post
Nate,

As always, great pictures! The Damocles one looks creepy.
that's the idea. an innocent looking child representing an AI running a self-defense program is just to good to pass up.

Quote:
That said, I've never seen the above example. happen in any game, except after the players have secured a base of operations elsewhere, preferably in a town.

As an afterthought I have had players come back and salvage boltholes and cryotubes, but never carry it with them like street people lugging a shopping cart. For example, in my current campaign, locals who are professoinal salvagers are paid to do the dirty work and salvage bolthole materials, but the boltholes are already abandoned, as intended. In this case, yes, the cryotubes are pulled, wiring is scavenged, light fixtures are removed, battery packs, cabinets, everything.

My feeling is players already have enough excuses to "hide and hoard" already, why encourage it by making the boltholes into livable bases? One of the Project's supposed advantages was intended to be the mobility of teams.

Tony
The teams didn't tote all the stuff with them, they took it all to their base of operations. They'd always find a building (or build one) near the community that they ended up using as their base of operation.
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