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Old 02-19-2020, 05:44 PM
swaghauler swaghauler is offline
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Join Date: Jan 2015
Location: PA
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Quote:
Originally Posted by Vespers War View Post
I don't have an issue with this because at close range, they're treated as a single round, while at medium range they're immediately reduced to 7 dice. If you really wanted to, you could treat 12 and 15 pellet loadings as 15-shot bursts (which would get reduced to 10 at medium range) and 18 pellet loadings as 20-shot bursts (reduced to 14 at medium range). All of that's using the Dice Lost Per Range Band Beyond Short on page 203 of v2.2.



Characters doing an ammo dump with a shotgun are going to hit a ton of penalties and not much else. If someone with STR 10 fires a Semiautomatic Shotgun all five times in a single fire action, they've got 5 points of recoil penalty. Each of their bursts is reduced from 10D20 to 7D20 by range, and to -3D20 by recoil penalty ("each shot is treated as a 10-round burst using the automatic fire rules, including the reduction of dice rolled for hits for recoil and range"). At best, they can fire three shots each at 7D20, since 4 shots would reduce each shot to 3d20. Someone with a more average STR 6 can fire two shots at 7D20 or three shots each at 1D20. You'd need someone with STR 12 (roll 12 on 2d6 and use two Secondary Skills on Weight Lifting) to be able to fire all five shots at 1d20 per shot. For all of these, the first shot might be Difficult (at skill level) if an Aim action was previously taken; all other shots will be Formidable (1/2 skill level).

All of the shotguns (other than the CAW) in Infantry Weapons are even worse, because they're Recoil 4 or 5 instead of the 3 of the Semiautomatic in the core rules. You might get off two shots in a fire action with those without eliminating all of the dice through range and recoil penalties.
All of which is still very complex for new players. I have a modified system for shotguns that I will have to post when I get time. I think at least some of the people on the forum will find it easier to use than the RAW system. I don't think the original DEVs understood how shot spread/patterning and pellet density affects the efficiency of shotguns. Their "spread model" (for stray rounds) is simply ridiculous too. At 100 meters a shot payload will only be about 3 meters across (some loads only 2 meters).
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