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Old 12-10-2011, 10:35 AM
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ArmySGT. ArmySGT. is offline
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Join Date: Jun 2011
Location: Colorado
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Originally Posted by ArmySGT. View Post
Name: Ballooners
Geographical Location: Anywhere, often Westward bound.
H&M Average:12
H&M Range 3-16
Number found : 2-12 / Balloon
Tech Level: C
Power / Resources : Solar Power, some battery electric, gas / knowledge of terrain.
Weapons: Small bombs and light firearms, explosives.
Special Attributes: Often travel in flying "Cities" connected by ropes.

An airborne culture which comes to earth for food and supplies. They are known to raid, but are basically traders. They are always searching for more dependable ways of staying aloft, like a dependable (fusion?) power source
It is a nice Sci Fi sort of Group. I mean who doesn't like flying? The broad industrial base necessary to construct and maintain airships is large. Yes, hot air balloons came before internal combustion engines and Zeppelins are WW1 turn of the century technology. Those were the dark ages however.

Ballooners would be a one off kind of Group in my opinion operating something pre-War and barely held together.

So I would scratch this one off altogether except as a plot device to get the Team to follow or go somewhere. " Aye, the villain flew away in his great airship!"
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