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Old 05-15-2022, 07:49 PM
swaghauler swaghauler is offline
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Join Date: Jan 2015
Location: PA
Posts: 1,481
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My second "beta test" in today's game has resulted in an evolution of what I wrote here. The changes are:

Detection Chances (Modified):

0 Dbl or less = IMPOSSIBLE (X0.1) Task
1 to 10 Dbl = FORMIDABLE (X0.25) Task
11 to 20 Dbl = DIFFICULT (X0.5) Task
21 to 40 Dbl = FAIRLY DIFFICULT (X0.75) Task
41 to 60 Dbl = AVERAGE (Skill) Task
61 to 80 Dbl = ROUTINE (X1.5) Task
81 to 100 Dbl = EASY (X2) Task
101 to 120 DBL = VERY EASY (X3) Task
121 Dbl or greater = Automatic success.

Eavesdropping On A Conversation:

The following rules are for when you need to gather "Intelligence" by listening to others talk. It is the chance to hear AND UNDERSTAND what is being discussed. IF the intended targets are talking normally, you have an AVERAGE chance to overhear them IF you are within 5 meters. For every 5 meters [or fraction thereof] farther away you are, your chances are HALVED. Whispered conversations require you to just be 2 meters away. Windows and doors HALVE your chance to hear the conversation!

For those who are still confused about how the system works, here is the procedure...

1) Establish the Decibel Rating of the activity being performed.
2) Subtract the Ambient Noise Rating in Decibels (ie background noise) at your location from the noise being performed.
3) Roll to hear the noise of the activity being performed over the background noise.

That's all there is to it! I have now beta tested these rules and they work pretty well.

Swag
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