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Old 12-16-2021, 09:38 AM
Spartan-117
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Quote:
Originally Posted by Raellus View Post

Why is only one PC allowed to Keep Watch as an action during marches? Although I understand the intent to cut down on die rolls, this mechanic seems a bit odd. First off, the roll can't be pushed. Other PCs can't Help with the skill check either. And doesn't this mean that the PC with the highest Observation skill is pretty much stuck always assuming the role of keeping watch during patrols. It all seems a bit all-or-nothing for a task that, IRL, more or less every member of the team would be actively participating in whist moving through disputed and/or enemy-held territory. Is there something that I'm missing?
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This tracks pretty closely with 2.2 rules:

Spotting and Surprise: When a group of
characters encounters a group of NPCs, each
group has a chance of spotting the other (Difficult:
Observation). Spotting a group moving
in vehicles is Average: Observation. Spotting
a stationary and camouflaged group is Difficult:
Observation. The roll is made only once
per group, using the highest Observation in
the group.
The asset level used is reduced by
one for each character in the group and by
five for each vehicle in the group. It is increased
by alike amount for numbers of characters
and vehicles in the group encountered.
However, the Observation asset used may
never be more than halved or doubled by
these modifications.

Observation: This column gives the Observation
value for the group. Not every character
in the group will be this good; instead, it
represents the best Observation available or
the Observation asset of the point man.

If you want to optimize a 2.2 party from a RAW mechanics POV, have one PC pour every available point into OBS during chargen. Have another pour every available point into Survival. These two skills control encounter ranges, the party's ability to avoid an encounter (which is critical if encounters are being generated randomly, RAW, and you roll a large or well equipped Patrol or Military Convoy) and food acquisition, which are base elements of gameplay.

Looking through FL's rules, that also seems to be a good base for an optimized 4e party as well.

Last edited by Spartan-117; 12-16-2021 at 09:48 AM.
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