View Single Post
  #24  
Old 12-18-2021, 11:20 PM
Adm.Lee Adm.Lee is offline
Registered User
 
Join Date: Sep 2008
Location: Columbus, OH
Posts: 1,381
Default

About MGs and ROFs and what makes MGs different from rifles: doesn't this follow from v1 rules? There's not much special in v1 about MGs, other than range and belts for ammo.

unipus' "recoil limit" sounds very interesting here; dunno if I could get my typical group to remember that, though.


Something that bothered me for a bit, until I gave it more thought. One of the suggestions for NPCs is that a GM shouldn't bother to track hit locations and hit points for an NPC, just suppress 'em. That led to the obvious question: "Are NPCs immortal, then?"

But then, I realized one can run NPCs as a group, not as individuals-- pretend it's a whole team/squad/section that's in the hex, and suppression can spread to the whole group. It's a little like playing Squad Leader: the goal really isn't to score a KIA on the enemy, it's to get them to fail those Morale Checks so they stop shooting at you.

That said, I haven't played any more after this revelation, so I'm not sure how to carry on from there.
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
Reply With Quote