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Originally Posted by Ursus Maior
This might, of course, offer new chances to role-play, e. g. a surrender scene or a flight etc.
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Agreed. I don't have a ton of experience playing T2k, but in the 10 or so campaigns that I've been a part of, both as a Ref and as a player, I've never been a part of a mass surrender (and very few hasty retreats).
Quote:
Originally Posted by Ursus Maior
However, this might not be an enjoyable part of the game as it's quite literally forced upon the players as much as their characters.
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As it is, IRL. If one expects a high degree of realism in one's military-themed RPG's, then surrender or flight should be more than just a theoretical possibility. CUF ups the ante.
Quote:
Originally Posted by Ursus Maior
However, since I decided to use the Bravo Zulu rules option from the Discord server, which basically introduces a limited amount of "dramatic change tokens" for enhanced player agency, I will allow the use of one of these Bravo Zulu points to immediately break out of suppression. It gives the players a choice to trade a rare resource and regain agency for their character.
I found these rules on the Discord server.
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This "dramatic change token" option is interesting. It sounds a bit like D&D 5e's Inspiration Points mechanic (which I was thinking of porting to 4e if I ever run it). Would you be able to post the pertinent Bravo Zulu rules here? Or post a link, at least?
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