Quote:
Originally Posted by headquarters
Anyways - too keep it from being just another excuse for being an arsehole player as some stated I took the line that sometimes mental illness manifests itself in ways that could be negative for a person in a playercharacter type enviroment .Lack of sleep/rest , selfmedication to control the illness or its symptoms ( using whatever available , mostly alcohol and organic drugs ) and this in turn leading to negative modifiers like a penalty for shooting when drunk etc .
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I totally agree on that point. The only possible way to introduce this kind of factors is to traduce them as a functional disadvantages in gaming terms. The GURPS system could be a good example. It's not the first time that I'm tempted to translate the GURPS advantage / disadvantage system to Twilight parameters. And not only for the reason regarding mental illness. If anyone has ever done such a translation, please, I'm very interested in the matter.
Anyway, HQ, I'm curious to know: Anyway to recover sanity points?