Quote:
Originally Posted by copeab
First, don't some of these career paths have an excessive number of first term skills? I counted some as high as 13-14.
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Quote:
Originally Posted by WonderGoon
If you use these, be sure to closely examine the skill levels I've assigned as they may not be appropriate for your individual campaigns. (I tend to err on the slightly higher skill levels for starting PC's than most do, due to the extreme lethality level typical of my campaigns).
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Quote:
Originally Posted by copeab
Secondly, some of these don't make sense without new skills: you need Sports for professional athletes and Theology for priests, for example.
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Athletes are a choice in Dark Conspiracy character creation and it has 90% commonality with T2k in that area. Don't remember if priests were covered. I don't believe they added Sports or Theology as skills.
I did notice that Medics can't take medicine in secondary terms, but I seem to remember that being an issue in one of the real rulebooks as well.