Thread: GM-Preparation
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Old 07-31-2011, 11:04 PM
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atiff atiff is offline
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Join Date: Aug 2010
Location: Taipei, Taiwan
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Quote:
Originally Posted by kota1342000 View Post
Combat has to move fast. Make it seem like a movie. I know Ive said this before so Im sorry if Im putting anyone to sleep....but Ive seen D&D games where it took 15 to 20 minutes to resolve each attack. Unsat. I want my players to have quick gratification or disappointment.
Something I learned from a wargaming comrade was to just roll the dice. Forget the modifiers initially. Just roll, see if it's obvious success or failure (which most people have a good feel for). If it's close, then get into the details to check. Speeds things up a ton.
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