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Old 03-31-2015, 08:07 PM
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Quote:
Originally Posted by cosmicfish View Post
I expect that too, but it is like the F550 parts issue - if you are expecting 98% of the population to die in the war, how much can you depend on finding experts to recruit in any given area? Especially if, as you mention below, you are taking your time getting to that area?
I didn't mean engineers and cardiac surgeons..... I meant people capable of running a village with a little jumpstart..... The Project isn't going to be able to dictate who is in or out by much. Still at 3-5 years your going to find electricians, plumbers, warehouse managers, policemen, chefs, hoteliers, green house operators and local politicians and a host of people that can learn.

I can't believe truly unskilled people are going to be around at 3-5 years.

Your right, you cannot plan for every contingency. You can't recruit people on the scaled needed to rebuild a large metro area either. You spread it around and create a system of villages,that make them interdependent and cooperative.

Quote:
Originally Posted by cosmicfish View Post
How long do you expect them to spend in each area? Realistically, even if you work every Project member for the rest of their lives (hard for recruiting) you won't have much time with any one population before you would have to either move on or abandon your goal of covering the US. And incidentally, you have every reason to expect that areas waiting on Morrow teams to arrive are going to see ongoing deaths and loss of resources - take too long to get to an area and there might not be anyone left to help!
One to two weeks tops. Jumpstart, get it going, and leave it in the hands of locally recruited competent persons.... The survivor population is going to elect and follow their own, unless the Project is installing a dictatorship and shooting dissenters.

Forget about controlling it. Deliver the equipment, install it, and bring in the survivors. The survivors will self identify and it will shake itself out.

The Project has more important tasks like water treatment plants and power plants..... Things that will speed recovery by orders of magnitude.

Don't fret about village level politics.


Quote:
Originally Posted by cosmicfish View Post
I think this is the biggest issue I have. If you assume a surviving population of just 1%, you have 2,423,000 survivors. If just 1%* of those are problematic, then you have TMP dealing with 24,230 "problem" people. The game provides numerous examples of large groups 150 years post-war who still have significant military hardware, I cannot imagine how the Project would deal with a dispersed array of military forces 20+ times their own number. Even with Phoenix that is a tall order, and considering that they are likely only supported by maybe 80** MARS teamers and 200*** Recon teamers, they are really outnumbered more like 80 to one, combatant-to-combatant. And no one knows about Phoenix.

Plus remember that you have to deal with protecting your entire force, which is going to rapidly become publicly known and spread across 3.8 million square miles. With the few aircraft available, you are spread too thin to protect anyone, and we've already seen how quickly people will turn to tyrants who provide security over good people who can't.

Going back to the recruiting problem, I would think this to be one of the biggest issues - recruiting people to save the world is hard enough without one of them doing the math and realizing that it is a suicide mission.


*: Personally, I would expect a lot more than 1% to be problematic - murderers and militants have pretty good survival instincts.

**: Based on CG Seattle. And remember that half will be tasked as protective details for Science teams.

***: Also based on CG Seattle.
That has so many variables it can be argued anyway either of us wants to spin it. How many come over when there is a warm bed and food on the table?

I leave it to MARS, the Snake Eaters, surviving .gov assets, and frankly the survivors populating the recovery site who know damn well what they stand to lose.

Last edited by ArmySGT.; 03-31-2015 at 09:42 PM.
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