View Single Post
Old 12-09-2018, 03:15 PM
dragoon500ly dragoon500ly is offline
Registered User
Join Date: Oct 2010
Location: East Tennessee, USA
Posts: 2,768

Originally Posted by Father Fletch View Post
Your take on a variant Science One is one I will steal for my MP games. I agree that the C3I needs of MP are important.
You could also use a modular Science One as a basis for Medical One, Recon One, Logistics One, Agricultural One, MARS One, etc.
Trade out ATVs for FAVs, HAAM Suits, even a towed Commando Scout.
Another thing mentioned in the original rules is that a MARS One wouldn't be operating alone; it would be deployed in conjunction with already active MARS and Recon teams, and act as a mobile base/command post.
If anything, The Landmaster is MORE flexible vehicle to use, and would be more effective than that monster of a beast, MARS One. Otherwise, just deploy a troop of fusion powered M-60s or M-1s if you need Shock and Awe.
MARS One, while cool, is very much a product of when the game was published. IMHO the inclusion of the MARS One in the game is more about game crunch (gamer granola/toys for players) than deeply thought out post apocalyptic need.
I don't know about an Agricultural One, wouldn't it better and more flexible to issue additional 2.5-ton and 5-ton trucks?

As for a Recon One...I dislike this. Primarily because I like to keep Recon as fast and light as possible. In my games, a typical Recon Team has roughly 18 personnel manning 4-6 V-150s OR 6-8 armed HMMWVs/FAVs. Their mission requires the ability to cover large areas as quickly as possible, something that a Science One or its various models can't do.
The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.
Reply With Quote