Quote:
Originally Posted by unipus
Yeah, that's pretty much it. I've worked as a military contractor and on a number of training systems/aids over the years. I've worked with a lot of SMEs on a lot of topics; everything from doctrine-level down to CQB and vocab on radio calls.
Difference between a good, smart SME and a bad one? The smart ones would say right away "Look, everyone has their own way of doing this and they're all going to tell you it's the only way."
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As a SME (apparently my customers consider me to be one, even though I'm constantly trying to improve), I concur...
The problem with people who are considered experts is two-fold. First - the bricklayer's fallacy usually pops up.
The second one is that expert opinion is almost always flawed when taken out of context or misinterpreted by the layperson.
I guess it will depend on just what level of detail all the players are interested in. My opinion is that you really need players who are closer to the bean-counter end of the player spectrum of you want to keep track of what should be incredibly scarce resources. The average D&D player isn't going to be able to handle that type of "configuration management" (even though they'll do it while counting their gold and detailing out the requirements for a magic item or spell...) Lots of players don't get that the tedious list of items packratted away in the stryker or MRAP is actually their treasure horde...