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Old 01-20-2016, 11:40 AM
mmartin798 mmartin798 is offline
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Join Date: Feb 2014
Location: Michigan
Posts: 659
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Clearly, if you don't have the workers, you fall back to more agricultural work. You have a small oil press for your excess crops to make vegetable oil than can be used directly, or you can make some methanol via wood gasification and convert some of that vegetable oil into biodiesel. Yields would be low though.

As a family or settlement, you have more kids. Nothing says more production than more hands, even if they start out little. Once you have three generation going with the help of marrying friendly neighbors or "acquiring" a spouse by some means, you have a workforce that will start to have excess time.

Again we need to balance this out with some reason. If we need a settlement, then we make one with the required number of people or have had a massive die out by aggression, disease or some other method that has now makes for run down infrastructure, but a reason they might have saved the gasification plant and biodiesel production capacity even if they cannot really make a new one or repair the one they have once something major gives out.

My problem was if we assume one or more TL C or TL B communities that are either self sufficient or working together, how can I represent the data in the tool I am building. I think I have that worked out, I just need to implement my idea and see if it fixes my problem.
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