Quote:
Originally Posted by Raellus
Regardless of char-gen method, players can also buy additional Specialties with XP, once the campaign is under way (p. 40 of the Player Manual).
@Heffe: As a Ref, I think I'd house-rule chargen so that players using the archetype method could also add one skill level and one specialization from the Childhood table on p. 32. IMO, the archetypes do a decent job of capturing a relatively early career's-worth accumulation of skills, but glosses over anything that came before starting said career. I think adding that one additional skill level and specialization would help round out an archetype build a bit better, and make him/her a bit more "competitive" with Life-path generated PCs. I think adding the Childhood package would also help archetype characters feel a little more real by giving them a bit more backstory (e.g. "So and so grew up in a small rural town, hunting and fishing nearly every weekend...").
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Yep that seems like a good workaround for folks wanting the archetype experience. I suppose you could always just house rule all of it pretty easily as well by giving people 3-4 attribute points, 10-12 skill points, and a couple specialties.