Necropost, but this seemed the most relevant of several threads on the topic. I recently ran across this article on visibility and situational awareness in AFVs:
https://www.tanknology.co.uk/post/afv-sa
The later part of the article gets into some technological solutions that would not be available in the T2k timeline. Overall, though, it's a good look at the difference between typical RPG/wargame battle maps in which everyone has complete awareness of the battlefield and the realities of restricted fields of view, limited information and communication, and fog of war.
- C.