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Old 03-16-2010, 09:54 AM
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Marc Marc is offline
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Join Date: Sep 2008
Location: Sant Sadurni d'Anoia, Catalunya
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Default Tested in our games.

Ok, here’s my promised feedback, tough we only needed to use your house rules about damage one time, for one serious injured character. Go in advance that we use v2.2 set of rules and we do not use your d12 system to determine damage. As I sad in we keep using the "official rules" plus your tables about critical hits, bleeding, etc.

In an action near Chelmno bridge and after he have missed an RPG shot against an armored polish gun truck, Staff Sergeant Richard Watts suffered a serious injury in his left arm when the mentioned truck returned fire with its KPV machinegun. Given the damage code for the KPV, a critical hit was granted. Fortunately for the character, the critical result was in the lower part of the table (bleeding in 10 minutes). Accordingly to the v2.2 rules, he rolled against Constitution (failed) and lost consciousness.

Here’s the interesting part. The tactical player (everyone has his own tactical, cold player inside) could think “Ok, Watts is KO but, as he is laying behind cover . So, he will survive. Everyone must continue with his/her duties until this nasty situation have passed by.” But this is not true because Watts is bleeding to death. Something must be done. Quick decisions must be taken and plans must be changed if medical attention must be given to Watts. Covering fire, smoke grenades... a little subplot developed around the rescue of Watts in the middle of the firefight. Interesting, risky and entertaining (with a happy end for Watts). Major Raquel Ă€vila, the medic of the group, played a critical role in the rescue and keeping Watts alive.

So, the results are satisfactory in terms of gameplay and we will keep using the tables in our next games.
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