Quote:
Originally Posted by swaghauler
The key to making this work is getting your players to initially state WHAT they are doing thematically using a STATEMENT OF INTENT Phase.
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I've found this is the best way to approach play by post games too. Saves a LOT of time clarifying or adjusting actions based on new information.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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