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Old 05-26-2022, 02:47 PM
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Raellus Raellus is online now
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Quote:
Originally Posted by Heffe View Post
With that all said, I don't think there would be any issues asking again about your particular issue - I definitely agree that the system when it comes to explosions is wonky.
Ok. I've posted the question on the FL forum.

Quote:
Originally Posted by Heffe View Post
We may have talked about it before, but my best example of how explosions are weird in 4e is the 25mm cannon firing HE rounds. The 25mm HE round does 4 dmg with a +2 armor modifier. The plate vest has 2 armor, bringing the total damage mitigation to 4. Even with the blast rating of D, because blast dmg is handled separately to direct damage, it would all be mitigated by the vest as well (it's unclear if the blast damage hit location would be rolled separately from the direct damage hit location).
Yeah, I remember that discussion. I could see the above making sense if we were talking shrapnel from a 25mm HE round. Kevlar body armor should be able to stop most small fragments- that's its main purpose. But you're absolutely right- a direct hit from a 25mm round would almost certainly prove fatal (or in game rules terms, prompt a Critical Hit roll, at the very least) to anyone wearing 90s-era ballistic armor.

Quote:
Originally Posted by Heffe View Post
In any case, I can't imagine that makes any sense from a real world perspective. You can abstract things, but it just feels off. I do think the FL team should have taken some more time considering how explosions are handled - there's a lot of room for improvement on armor modifiers especially.
Agree 100%. Unless FL publishes errata Explosions rules updates (highly unlikely, given Tomas' stated position on errata in general), I think I'm going to have to house rule this one. I'm going to apply both: Direct Damage = shrapnel; Explosion Damage = blast.

I'm not sure that armor should be effective against blast damage. From what I've read about IED explosions in Iraq and Afghanistan, blast wave/overpressure/concussive effects typically bypass body armor altogether, sometimes even killing without leaving a mark on the victim.

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Last edited by Raellus; 05-26-2022 at 04:49 PM.
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