Thread: Semi-Skills
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Old 06-03-2019, 05:36 PM
swaghauler swaghauler is offline
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Quote:
Originally Posted by Legbreaker View Post
That's the way several other systems work it. Until you've spent some time training or just plain using the weapon, you suffer a penalty of around 20% of your skill (sometimes more, sometimes less, that just seems to be the average).

Actually, come to think of it, 1st ed had something like that for pilots - Skill level dictated how many aircraft you started out being familiar with, and applied a penalty if you tried flying something else until you'd spent some time behind the controls.
I do a similar thing with my Skill Levels in V2.2. Each point of raw Skill Level (without the Characteristic added) is one aircraft, vehicle, or boat type you know.

Likewise, for firearms, you know 1 "action type" per skill level. examples would include;
1) Browning Short-Recoil Actions (examples include Beretta's M series, Sig's P series, H&K's USP and VP series, CZ's Model 75/85 series, Ruger's P series, and MANY more).
2) Walther's P Actions (including the Walther PP, PPK, the Bersa, the Makarov, and the SIG P230).
3) AK Actions (including all makes)
4) AR Actions (including all versions of the M16 and Daewoo assault rifles)

So you could have a very large number of action types IF your raw Skill Level is high enough.
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