Thread: Tactics 101
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Old 09-27-2008, 08:50 PM
jester jester is offline
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Join Date: Sep 2008
Location: Equaly at home in the water, the mountains and the desert.
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Quote:
Originally Posted by kcdusk
.... what he said!

I like the idea of "fake" minefields.

Keep SOP simple. I wouldnt even tell them "this is a SOP". Instead i would use everyday non-military language. "When we get attacked, you go to the bakery and shoot from the 2nd floor window" for example.

Of course you keep it simple. Keep it within the realm of the people you are dealing with, education/intelligence wise as well as culturaly.

And like I said fake minefields. Either just a sign, or a sign with some metal boxes with dummy mines for metal detectors and mine probes to find. You want to move at a snails pace, talk about indavidual troops probing their way through a minefield.

Or, if you scouts have found an enemy observation post, let them see your people burring mines. The scouts report back, they have placed mines at location X. Which means they will either have to clear it, or they will bypass that sector.

Another ruse could be labeling the town as one that is under the plague. Who would want to go there?


As for splitting the type of tasks. All military related tasks will cause the people to wonder and worry. If you mix in tasks that will bring industry back and fill their bellies then it will directly benefit them and they will be more likely to help with less bitching and shirking. It will give them positive motivation. And if you include everyone, then it will also help build the community and its sense of unity.

As for the munitions factory, well it is not hard to salvage machinetools, they are pretty hard to destroy really. So it is not automated but still its equipment could be put into production on a limited scale which would help.

And blackpowder is easily manufactured. And as stated you could use it to make mines, claymores and grenades if you want to be that bold. Further, a factory, blackpowder, you could build a mortar and recoiless rifle or a muzzle loading cannon, imagine a dozen swivel guns like those used on sailing ships. A section of reinforced pipe with turned into a swivel gun atop some buildings, or in some of the strong points and along the sunken road. And have them loaded with shot, it would eliminate most soft targets in their path.

On the plus side, much of the work is unskilled but also, the major tasks are really one time intense labor operations and then it is simple maintenance. The skilled tasks are require much less labor which is another plus so you ultimately will have a large population with little work to do, of course then you can expand to other tasks like rebuilding sewer systems, buildings, other industries and even better defenses, or have more people dedicated to a defense force.

Another task that would be a multibenifial project would be a MOAT/IRRIGATION CANAL/AQUACULTURE project. Dig a trench and fill it with water all the way around the area, you now have a barier and deterent. A system of irrigation for your fields, and a place to grow carp and rice to supliment your food supply.

The trench provides a barrier, plus you would need the bridge which would be build specificaly not to support any armored vehicle and it can be taken up easy enough. So, the attackers would then be forced to not use vehicles and the support weapons and armor they afford, plus they would be reduced to only what they can carry.

And of course add some pit traps and punji stakes in the moat again to reduce the number of attackers and make them nervous about any more they make.

OOOOOH!!!!

Catapults and balista! A bucket full of fist sized rocks can cause some injuries, and a large arrow with pitch or a blackpowder charge could also cause some hate and discontent among an attacker as well. Poor mans artillery but it would work against someone with limited heavy weapons.
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