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Originally Posted by Olefin
Oh I know about the alt-right guys - the issue is that those groups really dont gell together - you need a leader to bring them together - also keep in mind 1996 timeframe you dont have twitter, you have a very rudimentary internet, you dont have a lot of what is needed today that lets groups like that and the antifa coordinate any kind of nation wide event
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That's a good point. Consider, however, that 20th century fascists were able to do it pre-internet. Franco in Spain managed to unite monarchists, Catholics, and various other right-wing groups in 1930s spain. Mussolini too, in Italy.
Quote:
Originally Posted by Olefin
Especially if the game keeps the breakdown of communications going that was a feature of the situation in the US - i.e. its one thing if you can coordinate and communicate - its another given after the TDM that you were lucky if you could coordinate with the next county over let alone nationwide
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Again, a fair point. By the same token, a breakdown in nat'l comms also makes it difficult for the gov't to effectively counter-message extremist propaganda. Also, the FBI's probably going to have its hands full trying to ferret out pro-Soviet spies, agitators, etc. to have the resources to focus on right wing organizations, however extreme.
Quote:
Originally Posted by Olefin
Now lots of groups like that sprouting up and being a handful en masse - that works and gives GM's a lot more freedom to create - i.e. its not "here we go again with the latest NA cell" - instead its more like "ok what group of wack jobs can I have the players run into this time"
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True. I think either approach is fine. However, if one wants a big bad instead of lots of similar little bads, New America is a reasonable way to do it.