Check out Admiral Lee's thread "Thoughts on Initiative" for about half a dozen different initiative systems.
I have settled on a new system using 1-second "ACTIONS" or Action Points (in which we give out tokens to keep track of each 1-second action). Each AP represents 1 second of time AND 1 Step in the 6-Step Phase system used in the RAW game. To determine the number of ACTIONS (chips) you get in a turn, you roll 1D6 and add that to your Initiative Score. You then DIVIDE this total by 2 (rounding up). This gives a number of ACTIONS ranging from 1 to 6 with your turn starting on the Phase corresponding to your modified roll (the 1 to 6 score).
I highly recommend you check out the thread.
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